{"version":"1.0","type":"video","provider_name":"FrameRate","provider_url":"https://framerate.tv","title":"Uncharted Film: VFX Locators Process","description":"As a big video game nerd, I was super excited to be able to contribute to the Uncharted film. We were tasked with working on VFX shots throughout the film and helping with the overall design language of various elements. Having played through all of the video games I was ready to approach the design from a unique perspective of a nerd and artist. Thanks to Ruben Fleischer for bringing us on and trusting us to collaborate with him on this film.\n\nDesign and look development for the locators throughout the film. We explored a lot of options covering designs that matched the location, puzzle based reveals, gold treated type and a visual style akin to the video games. We wanted to pay homage to the video game's established aesthetic while also adding an updated take to it.\n\nAlma Mater\nRole // Creative Director , Designer, Compositor, Animator","author_name":"James Ramirez","author_url":"https://framerate.tv/profile/friedpixels","thumbnail_url":"https://image.mux.com/Tjetayh4RicQMQVV02UVtkOAC601l01Deapg7IQMcgAYR8/thumbnail.jpg?time=5.836592&width=1280","thumbnail_width":1280,"thumbnail_height":720,"width":1280,"height":720,"html":"<iframe src=\"https://framerate.tv/embed/5885c58e-26c3-40de-96f3-eb54cda38da1\" width=\"1280\" height=\"720\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture\" allowfullscreen></iframe>"}