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Uncharted Film - Map design process
As a big video game nerd, I was super excited to be able to contribute to the Uncharted film. We were tasked with working on VFX shots throughout the film and helping with the overall design language of various elements. Having played through all of the video games I was ready to approach the design from a unique perspective of a nerd and artist. Thanks to Ruben Fleischer for bringing us on and trusting us to collaborate with him on this film.
A snippet of the design process to create the Indiana Jones style map transitions that we developed for the film. We wanted to create a nod to the original homage but also try to develop a look that felt fitting to the narrative and world of Uncharted. We explored a wide range of styles from an old aged style atlas to something very techy and modern. We found a good balance of creating a unique aesthetic that had some hints of UI but feeling tangible and detailed.
Alma Mater
Role // Creative Director , Designer, Compositor, Animator
James Ramirez
https://framerate.tv/profile/friedpixels
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